So don't rely on files being 100% accurate. Which means there is probably also a bug which corrupts some of the contents of other files where that happens. There is a bug with at least 3 of the file names on SM3DW, where the names are not read correctly, which I believe is caused by the filenames being split across the cluster boundary. The source code is here on github (requires Visual Studio 2013, or if you are on linux you may need to modify the build system to include the extra files in the DiscIO module): Don't ask me how to rip your games from your WiiU, because I don't know, but some people seem to manage it.Ĭurrently this is only useful for hackers who want to examine the update partition (I heard some exploit authors wanted binaries), or collectors who want to show off their list of games, or people who are curious what's on those discs, or people who want to work on emulating the Wii U. It can only find the partitions and read the file system for games where the title key has been released. Also it lets you open RPX files, although they don't load correctly. I started adding Wii U support to the Dolphin emulator.Ĭurrently it can recognize your Wii U games (in addition to your GameCube and Wii games) in either WUD or ISO format, recognize what region it is, what size it is, get the game ID, and most importantly read the file system and extract files for all partitions except the game partition.
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